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  • ¶

    #

    StackBlur - a fast almost Gaussian Blur For Canvas v0.31 modified for CamanJS
    
    Version:   0.31
    Author:    Mario Klingemann
    Contact:   mario@quasimondo.com
    Website:  http://www.quasimondo.com/StackBlurForCanvas
    Twitter:  @quasimondo
    Modified By: Ryan LeFevre (@meltingice)
    
    In case you find this class useful - especially in commercial projects -
    I am not totally unhappy for a small donation to my PayPal account
    mario@quasimondo.de
    
    Or support me on flattr: 
    https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript
    
    Copyright (c) 2010 Mario Klingemann
    
    Permission is hereby granted, free of charge, to any person
    obtaining a copy of this software and associated documentation
    files (the "Software"), to deal in the Software without
    restriction, including without limitation the rights to use,
    copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the
    Software is furnished to do so, subject to the following
    conditions:
    
    The above copyright notice and this permission notice shall be
    included in all copies or substantial portions of the Software.
    
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
    OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
    NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
    HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
    WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    OTHER DEALINGS IN THE SOFTWARE.
  • ¶

    #

    do ->
    
      mul_table = [ 512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292, 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259 ]
    
      shg_table = [ 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 ]
    
      BlurStack = ->
        @r = 0
        @g = 0
        @b = 0
        @a = 0
        @next = null
    
      Caman.Plugin.register "stackBlur", (radius) ->
        return  if isNaN(radius) or radius < 1
        radius |= 0
    
        pixels = @pixelData
        width = @dimensions.width
        height = @dimensions.height
    
        div = radius + radius + 1
        w4 = width << 2
        widthMinus1 = width - 1
        heightMinus1 = height - 1
        radiusPlus1 = radius + 1
        sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2
    
        stackStart = new BlurStack()
        stack = stackStart
        
        for i in [1...div]
          stack = stack.next = new BlurStack()
          stackEnd = stack if i is radiusPlus1
          
        stack.next = stackStart
        stackIn = null
        stackOut = null
    
        yw = yi = 0
    
        mul_sum = mul_table[radius]
        shg_sum = shg_table[radius]
    
        for y in [0...height]
          r_in_sum = g_in_sum = b_in_sum = r_sum = g_sum = b_sum = 0
    
          r_out_sum = radiusPlus1 * (pr = pixels[yi])
          g_out_sum = radiusPlus1 * (pg = pixels[yi + 1])
          b_out_sum = radiusPlus1 * (pb = pixels[yi + 2])
          
          r_sum += sumFactor * pr
          g_sum += sumFactor * pg
          b_sum += sumFactor * pb
          
          stack = stackStart
          
          for i in [0...radiusPlus1]
            stack.r = pr
            stack.g = pg
            stack.b = pb
            stack = stack.next
            
          for i in [1...radiusPlus1]
            p = yi + ((if widthMinus1 < i then widthMinus1 else i) << 2)
            r_sum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i)
            g_sum += (stack.g = (pg = pixels[p + 1])) * rbs
            b_sum += (stack.b = (pb = pixels[p + 2])) * rbs
    
            r_in_sum += pr
            g_in_sum += pg
            b_in_sum += pb
    
            stack = stack.next
            
          stackIn = stackStart
          stackOut = stackEnd
          
          for x in [0...width]
            pixels[yi] = (r_sum * mul_sum) >> shg_sum
            pixels[yi + 1] = (g_sum * mul_sum) >> shg_sum
            pixels[yi + 2] = (b_sum * mul_sum) >> shg_sum
    
            r_sum -= r_out_sum
            g_sum -= g_out_sum
            b_sum -= b_out_sum
    
            r_out_sum -= stackIn.r
            g_out_sum -= stackIn.g
            b_out_sum -= stackIn.b
    
            p = (yw + (if (p = x + radius + 1) < widthMinus1 then p else widthMinus1)) << 2
    
            r_in_sum += (stackIn.r = pixels[p])
            g_in_sum += (stackIn.g = pixels[p + 1])
            b_in_sum += (stackIn.b = pixels[p + 2])
    
            r_sum += r_in_sum
            g_sum += g_in_sum
            b_sum += b_in_sum
    
            stackIn = stackIn.next
    
            r_out_sum += (pr = stackOut.r)
            g_out_sum += (pg = stackOut.g)
            b_out_sum += (pb = stackOut.b)
    
            r_in_sum -= pr
            g_in_sum -= pg
            b_in_sum -= pb
    
            stackOut = stackOut.next
    
            yi += 4
            
          yw += width
          
        for x in [0...width]
          g_in_sum = b_in_sum = r_in_sum = g_sum = b_sum = r_sum = 0
    
          yi = x << 2
          r_out_sum = radiusPlus1 * (pr = pixels[yi])
          g_out_sum = radiusPlus1 * (pg = pixels[yi + 1])
          b_out_sum = radiusPlus1 * (pb = pixels[yi + 2])
    
          r_sum += sumFactor * pr
          g_sum += sumFactor * pg
          b_sum += sumFactor * pb
    
          stack = stackStart
    
          for i in [0...radiusPlus1]
            stack.r = pr
            stack.g = pg
            stack.b = pb
            stack = stack.next
            
          yp = width
          
          for i in [1..radius]
            yi = (yp + x) << 2
    
            r_sum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i)
            g_sum += (stack.g = (pg = pixels[yi + 1])) * rbs
            b_sum += (stack.b = (pb = pixels[yi + 2])) * rbs
    
            r_in_sum += pr
            g_in_sum += pg
            b_in_sum += pb
    
            stack = stack.next
    
            yp += width if i < heightMinus1
            
          yi = x
          stackIn = stackStart
          stackOut = stackEnd
          
          for y in [0...height]
            p = yi << 2
            pixels[p] = (r_sum * mul_sum) >> shg_sum
            pixels[p + 1] = (g_sum * mul_sum) >> shg_sum
            pixels[p + 2] = (b_sum * mul_sum) >> shg_sum
    
            r_sum -= r_out_sum
            g_sum -= g_out_sum
            b_sum -= b_out_sum
    
            r_out_sum -= stackIn.r
            g_out_sum -= stackIn.g
            b_out_sum -= stackIn.b
    
            p = (x + ((if (p = y + radiusPlus1) < heightMinus1 then p else heightMinus1) * width)) << 2
            
            r_sum += (r_in_sum += (stackIn.r = pixels[p]))
            g_sum += (g_in_sum += (stackIn.g = pixels[p + 1]))
            b_sum += (b_in_sum += (stackIn.b = pixels[p + 2]))
            
            stackIn = stackIn.next
            
            r_out_sum += (pr = stackOut.r)
            g_out_sum += (pg = stackOut.g)
            b_out_sum += (pb = stackOut.b)
            
            r_in_sum -= pr
            g_in_sum -= pg
            b_in_sum -= pb
            
            stackOut = stackOut.next
            
            yi += width
            
          
        @
    
      Caman.Filter.register "stackBlur", (radius) ->
        @processPlugin "stackBlur", [radius]