• Jump To … +
    analyze.coffee autoload.coffee blender.coffee calculate.coffee caman.coffee convert.coffee event.coffee filter.coffee io.coffee layer.coffee logger.coffee module.coffee pixel.coffee plugin.coffee renderer.coffee store.coffee util.coffee blenders.coffee filters.coffee size.coffee blur.coffee camera.coffee compoundBlur.coffee edges.coffee posterize.coffee presets.coffee rotate.coffee stackBlur.coffee threshold.coffee
  • ¶

    #

    CompoundBlur - Blurring with varying radii for Canvas
    
    Version:   0.1
    Author:  Mario Klingemann
    Contact:   mario@quasimondo.com
    Website:  http://www.quasimondo.com/StackBlurForCanvas
    Twitter:  @quasimondo
    Modified By: Ryan LeFevre (@meltingice)
    
    In case you find this class useful - especially in commercial projects -
    I am not totally unhappy for a small donation to my PayPal account
    mario@quasimondo.de
    
    Copyright (c) 2011 Mario Klingemann
    
    Permission is hereby granted, free of charge, to any person
    obtaining a copy of this software and associated documentation
    files (the "Software"), to deal in the Software without
    restriction, including without limitation the rights to use,
    copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the
    Software is furnished to do so, subject to the following
    conditions:
    
    The above copyright notice and this permission notice shall be
    included in all copies or substantial portions of the Software.
    
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
    OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
    NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
    HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
    WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    OTHER DEALINGS IN THE SOFTWARE.
  • ¶

    #

    Wrapping this in a closure since there's a bunch of extra functions this plugin requires and we don't want them clogging up the global scope.

    do ->
      mul_table = [
        512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292, 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259]
    
    
      shg_table = [
        9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
    
      getLinearGradientMap = (width, height, centerX, centerY, angle, length, mirrored) ->
        cnv = if exports? then new Canvas() else document.createElement('canvas')
        cnv.width = width
        cnv.height = height
    
        x1 = centerX + Math.cos(angle) * length * 0.5
        y1 = centerY + Math.sin(angle) * length * 0.5
    
        x2 = centerX - Math.cos(angle) * length * 0.5
        y2 = centerY - Math.sin(angle) * length * 0.5
    
        context = cnv.getContext("2d")
        gradient = context.createLinearGradient(x1, y1, x2, y2)
        if not mirrored
          gradient.addColorStop(0, "white")
          gradient.addColorStop(1, "black")
        else
          gradient.addColorStop(0, "white")
          gradient.addColorStop(0.5, "black")
          gradient.addColorStop(1, "white")
        
        context.fillStyle = gradient
        context.fillRect(0, 0, width, height)
        return context.getImageData(0, 0, width, height)
    
      getRadialGradientMap = (width, height, centerX, centerY, radius1, radius2) ->
        cnv = if exports? then new Canvas() else document.createElement('canvas')
        cnv.width = width
        cnv.height = height
    
        context = cnv.getContext("2d")
        gradient = context.createRadialGradient(centerX, centerY, radius1, centerX, centerY, radius2)
    
        gradient.addColorStop(1, "white")
        gradient.addColorStop(0, "black")
    
        context.fillStyle = gradient
        context.fillRect(0, 0, width, height)
        return context.getImageData(0, 0, width, height)
    
      BlurStack = ->
        @r = 0
        @g = 0
        @b = 0
        @a = 0
        @next = null
    
      Caman.Plugin.register "compoundBlur", (radiusData, radius, increaseFactor, blurLevels) ->
        width = @dimensions.width
        height = @dimensions.height
    
        imagePixels = @pixelData
        radiusPixels = radiusData.data
    
        wh = width * height
        wh4 = wh << 2
        pixels = []
    
        pixels[i] = imagePixels[i] for i in [0...wh4]
          
        currentIndex = 0
        steps = blurLevels
        blurLevels -= 1
    
        while steps-- >= 0
          iradius = (radius + 0.5) | 0
          continue if iradius is 0
          iradius = 256 if iradius > 256
    
          div = iradius + iradius + 1
          w4 = width << 2
          widthMinus1 = width - 1
          heightMinus1 = height - 1
          radiusPlus1 = iradius + 1
          sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2
    
          stackStart = new BlurStack()
          stackEnd = undefined
          stack = stackStart
          
          for i in [1...div]
            stack = stack.next = new BlurStack()
            stackEnd = stack if i is radiusPlus1
          
          stack.next = stackStart
          stackIn = null
          stackOut = null
    
          yw = yi = 0
    
          mul_sum = mul_table[iradius]
          shg_sum = shg_table[iradius]
    
          for y in [0...height]
            r_in_sum = g_in_sum = b_in_sum = r_sum = g_sum = b_sum = 0
    
            r_out_sum = radiusPlus1 * (pr = pixels[yi])
            g_out_sum = radiusPlus1 * (pg = pixels[yi + 1])
            b_out_sum = radiusPlus1 * (pb = pixels[yi + 2])
    
            r_sum += sumFactor * pr
            g_sum += sumFactor * pg
            b_sum += sumFactor * pb
    
            stack = stackStart
            
            for i in [0...radiusPlus1]
              stack.r = pr
              stack.g = pg
              stack.b = pb
              stack = stack.next
              
            for i in [1...radiusPlus1]
              p = yi + ((if widthMinus1 < i then widthMinus1 else i) << 2)
              r_sum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i)
              g_sum += (stack.g = (pg = pixels[p + 1])) * rbs
              b_sum += (stack.b = (pb = pixels[p + 2])) * rbs
    
              r_in_sum += pr
              g_in_sum += pg
              b_in_sum += pb
              
              stack = stack.next
              
            stackIn = stackStart
            stackOut = stackEnd
    
            for x in [0...width]
              pixels[yi] = (r_sum * mul_sum) >> shg_sum
              pixels[yi + 1] = (g_sum * mul_sum) >> shg_sum
              pixels[yi + 2] = (b_sum * mul_sum) >> shg_sum
    
              r_sum -= r_out_sum
              g_sum -= g_out_sum
              b_sum -= b_out_sum
    
              r_out_sum -= stackIn.r
              g_out_sum -= stackIn.g
              b_out_sum -= stackIn.b
    
              p = (yw + (if (p = x + radiusPlus1) < widthMinus1 then p else widthMinus1)) << 2
    
              r_in_sum += (stackIn.r = pixels[p])
              g_in_sum += (stackIn.g = pixels[p + 1])
              b_in_sum += (stackIn.b = pixels[p + 2])
    
              r_sum += r_in_sum
              g_sum += g_in_sum
              b_sum += b_in_sum
    
              stackIn = stackIn.next
    
              r_out_sum += (pr = stackOut.r)
              g_out_sum += (pg = stackOut.g)
              b_out_sum += (pb = stackOut.b)
    
              r_in_sum -= pr
              g_in_sum -= pg
              b_in_sum -= pb
    
              stackOut = stackOut.next
    
              yi += 4
              
            yw += width
            
          for x in [0...width]
            g_in_sum = b_in_sum = r_in_sum = g_sum = b_sum = r_sum = 0
    
            yi = x << 2
            r_out_sum = radiusPlus1 * (pr = pixels[yi])
            g_out_sum = radiusPlus1 * (pg = pixels[yi + 1])
            b_out_sum = radiusPlus1 * (pb = pixels[yi + 2])
            
            r_sum += sumFactor * pr
            g_sum += sumFactor * pg
            b_sum += sumFactor * pb
            
            stack = stackStart
            
            for i in [0...radiusPlus1]
              stack.r = pr
              stack.g = pg
              stack.b = pb
              stack = stack.next
              
            yp = width
    
            for i in [1...radiusPlus1]
              yi = (yp + x) << 2
              r_sum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i)
              g_sum += (stack.g = (pg = pixels[yi + 1])) * rbs
              b_sum += (stack.b = (pb = pixels[yi + 2])) * rbs
              r_in_sum += pr
              g_in_sum += pg
              b_in_sum += pb
              stack = stack.next
              yp += width  if i < heightMinus1
              
            yi = x
            stackIn = stackStart
            stackOut = stackEnd
            
            for y in [0...height]
              p = yi << 2
              pixels[p] = (r_sum * mul_sum) >> shg_sum
              pixels[p + 1] = (g_sum * mul_sum) >> shg_sum
              pixels[p + 2] = (b_sum * mul_sum) >> shg_sum
    
              r_sum -= r_out_sum
              g_sum -= g_out_sum
              b_sum -= b_out_sum
    
              r_out_sum -= stackIn.r
              g_out_sum -= stackIn.g
              b_out_sum -= stackIn.b
    
              p = (x + ((if (p = y + radiusPlus1) < heightMinus1 then p else heightMinus1) * width)) << 2
              
              r_sum += (r_in_sum += (stackIn.r = pixels[p]))
              g_sum += (g_in_sum += (stackIn.g = pixels[p + 1]))
              b_sum += (b_in_sum += (stackIn.b = pixels[p + 2]))
              
              stackIn = stackIn.next
              
              r_out_sum += (pr = stackOut.r)
              g_out_sum += (pg = stackOut.g)
              b_out_sum += (pb = stackOut.b)
              
              r_in_sum -= pr
              g_in_sum -= pg
              b_in_sum -= pb
              
              stackOut = stackOut.next
              
              yi += width
              
          radius *= increaseFactor
    
          i = wh
          while --i > -1
            idx = i << 2
            lookupValue = (radiusPixels[idx + 2] & 0xff) / 255.0 * blurLevels
            index = lookupValue | 0
    
            if index is currentIndex
              blend = 256.0 * (lookupValue - (lookupValue | 0))
              iblend = 256 - blend
            
              imagePixels[idx] = (imagePixels[idx] * iblend + pixels[idx] * blend) >> 8
              imagePixels[idx + 1] = (imagePixels[idx + 1] * iblend + pixels[idx + 1] * blend) >> 8
              imagePixels[idx + 2] = (imagePixels[idx + 2] * iblend + pixels[idx + 2] * blend) >> 8
            else if index is currentIndex + 1
              imagePixels[idx] = pixels[idx]
              imagePixels[idx + 1] = pixels[idx + 1]
              imagePixels[idx + 2] = pixels[idx + 2]
          currentIndex++
    
        return @
    
      Caman.Filter.register "tiltShift", (opts) ->
        defaults =
          center:
            x: @dimensions.width / 2
            y: @dimensions.height / 2
          angle: 45
          focusWidth: 200
          startRadius: 3
          radiusFactor: 1.5
          steps: 3
    
        opts = Util.extend defaults, opts
        opts.angle *= Math.PI / 180
        gradient = getLinearGradientMap(@dimensions.width, @dimensions.height, opts.center.x, opts.center.y, opts.angle, opts.focusWidth, true)
    
        @processPlugin "compoundBlur", [gradient, opts.startRadius, opts.radiusFactor, opts.steps]
    
      Caman.Filter.register "radialBlur", (opts) ->
        defaults =
          size: 50
          center:
            x: @dimensions.width / 2
            y: @dimensions.height / 2
          startRadius: 3
          radiusFactor: 1.5
          steps: 3
          radius: null
    
        opts = Util.extend defaults, opts
    
        if not opts.radius
          opts.radius = if @dimensions.width < @dimensions.height then @dimensions.height else @dimensions.width
    
        radius1 = (opts.radius / 2) - opts.size
        radius2 = (opts.radius / 2)
    
        gradient = getRadialGradientMap(@dimensions.width, @dimensions.height, opts.center.x, opts.center.y, radius1, radius2)
    
        @processPlugin "compoundBlur", [gradient, opts.startRadius, opts.radiusFactor, opts.steps]